17 - Refine overall shape & dimensions
Ok, now we have blocked everything out,
this is a good time to step back and look at the overall shape
and structure of the model.
Try not to get bogged down with particular
details, but look as if you had seen the model for the first
time. Is there anything that looks wrong in your eyes? We
can make quick, global changes very easily here because we
have only a few vertices defining the shape.
If you have the time, leave the project
for a few days so you can return with fresh eyes. Or get a
trusted colleague to give you an honest critical appraisal.
I have added a neutral grey texture here
to get a clearer picture. Note how the hands are larger and
in a more relaxed position from when they were first modelled.
At this stage, I was also attempting to remain faithful to
the reference model. If you don't have a reference sketch
or model, just do what looks right in your head. |